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Monday, December 29, 2008

Internet Gaming Tips for Newbies

Internet games use the cyber world technology for playing. Games are extremely popular and constantly evolving.

There are:
• Games played using e-mail.
• Games played on a browser window by using a web address.
• Games played using Internet Relay Chat, Telenet, MUD client, or a Web based forum.
• Games that are graphic need stand-alone software that permits players to play with or against one another using an Internet connection.
The first game, MUD, was developed in 1978, and the market has burgeoned since then.

To play, one needs:
• A reliable Internet connection.
• A personal computer or game console.
• Selected software required by specific games.
One can play simple board games like scrabble, or bingo, or games like poker, mahjong, and pool. Another popular category is simulation games-these imitate real-life situations and cover aspects like combat, city planning, strategies, as well as flight simulation.

For serious gaming the computer performance must be optimized. This can be done by:
• Running the disk defragmenter and organizing the computer files. This should ideally be done once a month at least.
• Correct folder and file errors by using scandisk---use once a week and the computer will give trouble free performance.
• Clean your hard drives-get rid of Internet files, temporary files, as well as files in the trash/recycle bin. Clear the cache and uninstall programs that are not in everyday use.
• Update the operating system software. Download any new security patches. Keep video drivers updated.
• Clear space on the hard drive---store files on a back up system.
• Clear any spyware you have inherited from websites.
• Minimize number of programs running-when playing a graphic intensive game if there are too many programs running simultaneously the graphics will become choppy and game will be slow.
• Delete add on game files-wall papers and other paraphernalia will just clutter the computer.
• Run an anti-virus program regularly but disable it when you are loading/playing games. Antivirus programs slow down games.
• Always shut down the computer properly.
The Internet allows gamers to compete with people across oceans, on the other side of the world and anywhere in the universe. Some use PCs while others use consoles. What you use is a personal choice and depends on issues like costs and so on.

Before you buy a game you must:
• Consider "system requirements" - some games can run on systems that are not exact others need specific hardware.
• Find out if the game is single player or multi-player. Many games need the Internet-and, the broadband connection is more efficient than the dial-up connection. Many like Xbox Live only work on a broadband connection.
• Find out if the game can be played using a mouse/keyboard or whether it will need a full-featured joy stick.
Be wise and try a demo before making an actual purchase. Playing a demo benefits the player as well as game developer. Many online games offer free trial periods - beta testing is a great opportunity to find out if the game suits your taste as well as pockets.

Do your research thoroughly-usually there are several games competing for players within a genre. Read game reviews before taking the final step.

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Sunday, December 28, 2008

Role of The Druid WOW

Of the many different character classes in WOW, each having a different accepted role, there is one lauded as superior by those who play them, and scoffed at by those around them. There are a few responsibilities that must be filled for a group of adventurers to succeed in a dungeon. There must be a "tank," someone who gets the attention of the monsters they are attempting to kill. A healer is important to keep the group alive. There are damage dealers who are primarily responsible for slaying the monsters in melee or from a distance. Characters in charge of crowd control stall certain targets to make taking down others easier.

Each class generally fills one role with ease and can switch to another if it is needed. The Warrior, for example, is first and foremost a tank. Warriors are given the most abilities to generate and maintain the focus of the foe. But in a group with two warriors, or if another class wants to try their hand at tanking, the warrior can be used as a damage dealer. The WOW Paladin, normally used in instances as a healer and support character, can generate cause enough threat to hold the targets attention.

The Druids of Azeroth, made up of the Night Elf and Tauren populations, have an interesting mix of abilities. To WOW, they are the shape shifting Jack of all Trades. They can heal the party, with efficiency topped only by the Priest. In Cat Form they can deal melee damage and sneak around their enemies with the guile of a Rogue. If shifted into Bear Form, they are capable of performing tanking roll of a Warrior. While in Moonkin Form, they can dole out massive damage by raining down arcane and nature spells on the target. This wide range of abilities makes the druid the ideal member of any party, if one person fails, the druid can switch over to the vacated role and pick up the slack.

This is not often how the party views the situation, however. In small instance groups of five people, the druid is often taken only if they are willing to be a healer, despite their versatility. A druid desiring to fill another role, especially the popular role of damage dealing, is shunned. The WOW developers gave druids certain abilities, such as moon fire or faerie fire, which are very visible spells. These spells have beneficial effects for the group, but a druid casting them on a target will often be ridiculed from the party for 'wasting mana' that should be reserved for healing.

The issue stems from two major problems in WOW. The first is the lack of healer classes. There is only one class out of eight on each faction that is a dedicated healer, the Priest. There are two other classes on each side that are capable of healing, the Paladin for Alliance and Shaman for Horde, then the Druid. The low amount of available healers leads to less players playing them, which feeds right into the next dilemma. The second problem being that most players are too shortsighted to see beyond the Druids healing ability. There are many people with the immutable mindset that if a druid can heal, he should heal. While they are an effective healer, they are quite effective at every other role they can fill as well.

No one would ever accuse Blizzard entertainment of being hasty with their decisions. WOW and their other games have had their release dates pushed back many times. In the past hardcore fans of Blizzard's work know that this delay is for the best, the company labors to produce the finest quality product. The Druid went through months of internal testing and balancing before the concept became a reality. By giving the druid all the basic abilities of a rogue, a warrior, a mage and a priest, it is quite clear they had a greater intention for the class than staple healer.
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Saturday, December 27, 2008

Set Up Your Own Online Games Home Business

One of the best bets for starting an online home business is an on line gaming site. These sites are typically very easy to set up and ensure almost immediate success, thanks to the popularity of online gaming. Here's a quick guide to help you start your own online gaming home business.

1. Research popular online games - Most online games are available in flash format. Try to find a good mix of popular games that you can add to your own site. If you want to start fresh, you can hire a developer to design games that will be unique to your own business.

2. Set up a site - It is a good idea to use a content management system for your new online home business. A CMS will make it very easy to build an attractive site that will be appealing to gamers. As a bonus, many popular CMS systems are free and feature games that are already built in and ready to go.

3. Start promoting your site - Once you have your site ready to go, you can begin promoting your online home business gaming site. One of the best places to start is a gaming community that is centered around the type of games that you offer. Free games are always popular and they are a great way to attract new players.

4. Keep the games coming - Don't fall into the trap of having old, stagnant games. Stay on top of the market by finding new games and designing unique games to fit your online home business. The more games you offer, the better your chances are of success.

5. Stay on top of trends - Gaming trends can change at the drop of a hat. Stay on top of the market by getting involved in the gaming community.

6. Offer a premium area - This is how you can really start making money for your online home business. Offer special games that are only available to subscribers, or offer them the ability to challenge one another to games for a fee. This is a great way to offset your bandwidth costs and make extra money.

An online gaming site is a great place to start for an online home business. The set-up costs are minimal and it is a niche that has been consistently popular for many years. With proper management, you could be the next great gaming portal.

Look caerfully at the optiosn available. You should look for a system that will enabel you to start with a free or quite low cost option - get your game site first, so you can judge the quality and attractiveness of the games. You then need an option that allows you to upgrade your position so you can start to promote yoru own games, and even host high ticket tournaments.

of course, the really best opportunities will also have the opportunity for you to set up a full multilevel marletin opportunity, so you can easily duplicate wha you have apready been doing.

You never know, following that route, you could either play games for money, or even make money on the game...
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Friday, December 26, 2008

Gaming Captures the Hearts of Gamers

Gaming is popular with teenagers, women, children, as well as men. Older people say they play games as it alleviates loneliness and puts them in contact with others. Statistics reveal that 41% of gamers are women and more than 43 % gamers are aged 25-49. And, research predicts that the games market in 2005 will be US$ 29 billion.

Players can choose between stored games and online games. Stored games are played on consoles while online games are played on a computer using either a broadband or dial up Internet connection. The growth in online gaming according to IDC, a research firm, is set to touch 256 million users by 2008. And, that gaming is serious business is conformed by the hosting of international conferences devoted to gaming and the formation of "Casual Games Special Interest Group."

Gaming captures the imagination of the players and uses the senses: sight, sound, as well as touch. Many need the use of intelligence as well as strategy. Complex graphics, colors, high quality virtual realities are all set to grab as well as hold the attention of players. Multi-player gaming takes the interest to the next level -offers challenges as well as new horizons to be conquered.

Games played on the Internet are such that clever participants find ways to push the game beyond its visible limits, one can even device cheats to circumvent problems posed by the game. Games test the skills, intelligence, concentration ability as well as techie know how.

Online gaming architecture has six business aspects: the subscriber; the advertiser; the gaming platform provider; the broadband service provider; the network service provider; and the gaming content provider. It is big business-hardware revenues in 2005 are expected to be: US$ 9.4 billion with software and content revenue touching US$16.9 billion.

However, there is a downside, gaming can become addicted and affect normal life-kids stop studying, housewives neglect their daily routine, and people are tempted to play games even at work. It can lead to suicides, mental imbalance as well as destroy marriages and careers. Gamers become recluses and rarely make social contact outside their gaming groups.

Addiction studies indicate that gaming can result in: obsession, neglect, lying, socially unacceptable behaviors, carpal tunnel syndrome, dry eyes, neglect of personal hygiene, as well as sleep disorders.

Popular gaming sites include: MSN games which has 3.4 million monthly registered users ; Pogo which has 8.6 million monthly registered users; and Yahoo games which has 10.1 million registered monthly users.

Analysts predict that by 2007 online gaming will be at least 285 petabits a month, the revenue generated by online subscriptions for gaming is expected to reach US$ 650 million annually.

The future according to Peter Molyneux, is in developing games that "reward a player for "out of the box" thinking and creativity. Games must encourage players to be interactive and decide the direction the game will take.
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Thursday, December 25, 2008

Computer Gaming Appropriateness

Children spend at least 13 to 30 hours a week gaming. Most computer games are violent and aggressive and do little to inculcate moral values. Studies indicate that gaming results in aggressiveness and violent responses in children. And, children are less concerned and helpful towards their peers and families. They become socially stunted.
The onus of minimizing the effects and ensuring that children receive a rounded upbringing falls on parents. It is important to introduce character building activities and to censor games, ensuring suitability.
• Study guidelines established by the Entertainment Software Board. They indicate suitability for different age groups. Read the content label which will summarize the game, this will serve as an appropriateness guideline.
• Know your child. If you find any signs of being unsettled withdraw games that cause this change in behavior. Introduce games that titillate the imagination and make use of the mind. Avoid violence and aggression.
• Visit www.1888FreeOnlineGames.com, www.ESRB.com this provides game ratings as well as reviews.
• Rent a game and play it yourself. First hand knowledge will serve you well.
• Communicate with other parents. You will glean the trends, know the popularity.
• Play the games with your child. Know their reactions and learn their responses.
• Establish an open relationship where your child becomes comfortable even talking about what is inappropriate or disturbing. Establish gently what is right and wrong. Bullying does not help.
• Set up the computer and gaming console in a family room. All games will then be out in the open. You will be in a position to judge and monitor.
• Feel free to contact the manufacturer and voice your opinion.
• Study in detail the plus and minus points of computer usage.
• Interact with your child at all levels.
• Be a cautious buyer -question claims of advancing brain development.
• Introduce a variable routine for your child. Outdoor activities interwoven with computer related activities.
• Focus on social and emotional development. The child must be confident, curious, and forthright; display self control; be able to relate linearly, be caring and cooperative, and be communicative.
• Choose games that are fun and have a degree of effective learning.
• Introduce games that require two or more players-this fosters social interaction.
• Playing games should be a privilege not a right. Emphasize that parental approval is a must.
• Use games to maximize your child's interests. If the child is mechanical minded purchase games that encourage this talent.
• Choose games that require decisions and strategies. Games should be more than shoot, blow up, destroy, and kill. Avoid killer machine games.
• Explain why a game is not to be played. Never just take away a game. A child needs to understand why you are against playing certain games.
Gaming is a part of life. It introduces computer technology, problem solving, and logic. It improves motor as well as spatial skills. Games are not just entertaining, they can be therapeutic too. Choose wisely and guide your child.
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Wednesday, December 24, 2008

Online Gaming is as Addictive as Heroin

Gaming is big business but it has its downside. People have died from gaming and the world is recognizing that game addiction is serious and spreading fast. Mental health professionals opine that gaming can destroy lives, keep students from focusing on learning, workers from working, and women from their duties. There are instances where gamers have not left home for years.

Games like EverQuest, Dark Age of Camelot, and others are popularly referred to as heroinware. And symptoms of addiction according to Computer Addiction Services at McLean Hospital are: obsession with the game; inability to stop; neglect of family and work; lying to hide activity; problems with studies and work; health problems, muscular as well as vision related; neglect of personal hygiene; as well as sleep disturbances.

The games provide social interaction to lonely people, gamers gain acknowledgement as well as power denied elsewhere due to their gaming expertise, and the game weaves a spell on the mind-one gets so absorbed by the virtual realities that it is hard to get away.

The addiction is so real that it requires intensive therapy. Treatment programs include: behavioral therapy, anti-depressants, as well as prescription drugs.

Not all agree that gaming is addictive. MIT's Games-to-Teach project manager opines that games sharpen critical thinking, improve social skills, and increase empathy. Many others do agree that games inspire imagination, creativity, and team work.

However, the problem is real and countries world over are taking measures. China has set up a clinic in Beijing for net-frazzled addicts to be treated with sports, acupuncture, and medication. The inmates according to the clinic's director have: depression, nervousness, fear, interaction problems, panic, agitation, shaking and numb hands, as well as sleep disorders. Gaming is a serious problem in Korea --- 1-2% of South Korea's online gamers are addicts. The government is taking steps and requesting game developers to create advisory patches to alert gamers to the impeding dangers.

A hard core gamer is one who is completely absorbed by his online fantasy, he isolates himself from family and friends, lets everyday activities fall by the wayside, spends over 16-20 hours a day playing the game and games at work, at home, and while on the road. Gaming becomes his whole life, a thirst that is never quenched.

Treatment is long and hard and like other addictions the first stage is the most difficult, getting the gamer to acknowledge that he or she has a problem. Addicts find it extremely painful to "kill" the characters of the game and to erase /destroy the software. Most are unable to "keep away" and return to the game addictively. Studies indicate that hard core players are often neurotic, shy, have emotional as well as behavioral issues, and problems in the home environment.

To overcome the addiction, the player must consider and analyze the issues underlying the game-it is the question of power, social standing, respect, and emotions.

Gaming is set to become a global epidemic and needs immediate attention as well as solutions.
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Tuesday, December 23, 2008

Gaming Has a Positive Side

Gaming is not just about revenue, addiction, gamers, and so on. A game being an expression of technology, developing cultural norms, and a world wide phenomenon that transcends all boundaries, becomes a source of study.

Games are not mere toys, they promote:
• Information literacy. Players download text files, make notes, they also take "screen shots" of the game and upload it with their comments. A group then examines the suggestions and discussions emerge on strategies as well as required improvements or changes. Knowledge creation and rapid sharing is common to digital spaces. People of all ages and ethnicities from around the world pool their understanding and resources to solve problems.
• Curiosity and a thirst to find out more. Leading to the development of learning. Players pool thoughts and resources and try and work out how different elements function. Individual skills are sharpened using pooled resources.
• Development of well developed research skills and the use of a huge mind boggling variety of resources. For games like "Lineage" a player would need to become a member of a 100 or more strong clan and in order to protect his castle or carry out sieges he or she needs to manipulate text, images, research equipment use, draw out maps, manage resources, design strategies, create and maintain treasuries, write down facts, theories, and proposals, as well as design workable models.
• Social interaction and exchange of ideas and thoughts especially in multiplayer online games.
• An understanding of world history. A few games are based on civilizations and take players as far back as 4000 BCE leading them through different developmental stages of the world with the creation of cities, temples, libraries, granaries, railroads and more. Many games are map based and re-enact actual events that have taken place in the world.
• The setting up of virtual learning to explore new game related technologies, new gaming elements, and modes of play with peers. In fact, "Civilization" aficionados created "Give peace a Chance" in which players learn about wining by using non violence.
• Interpretation of data and lateral thinking. Players spend long hours absorbed in researching information, searching high and low for tips, cheats, and tricks, developing what are known as walkthroughs.
• Curiosity and sets the wheels of the mind clicking leading to innovations in design, software programming, graphics, strategies, and more.
• Team work, a sharing of ideas, as well as collective problem solving.
• Competitiveness a thirst to succeed and win.
In depth research has proven that gaming plays a role in increasing self esteem, and is motivational in many ways. Children who play games perform better at comprehension, spelling, and math.

Gee, Squire, and Stienkuehler, University of Wisconsin-Madison professors, are studying learning through game playing and the advantages of gaming over traditional teaching tools truly believe that gaming has woven within its matrix important learning technologies. Learning in the e-learning world of virtual gaming is hands on, interactive, has no restrictions or boundaries, promotes collaborative working, problem solving, creating a new generation of leaders.
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Monday, December 22, 2008

Flash - New Opportunities for Game Designers

Flash is an interactive platform that has a powerful design and animation tool along with a dynamic scripting engine, bitmap rendering, as well as advanced video and audio playback. There are three main aspects: the player, the file format, and the authoring tool/IDE. Flash games can be developed for websites, interactive TV, as well as handheld devices. There is no need to adopt multiple programming languages to build games.

It is the universal tool that permits the development of multimedia driven complex games. Games means fast, furious, efficient with rich graphics.

Flash enables developers to build the most popular games for online gamers. It just needs to support:
• Rich engaging graphics.
• Smooth download of files from the net.
• A playback device that can interpret downloads.
There are three main areas: design, development, and hosting.

The first step is creation of graphics. One must use Fireworks as well as Freehand for this aspect. The tools are compatible and fireworks allows the addition of Java script to images.

The game development will be done in Flash by importing graphics created in Freehand and Fireworks. The graphics are then placed in Director the parent tool of Flash.

The next part, hosting, uses a Web server. Dreamweaver MX is the tool that will create Web pages to host the game.

And, finally Action Script is used to provide enhanced functionality.

Advantages:
• Integrates almost all features needed for developing a game. It is a great interactive tool.
• Can be used anywhere does not need additional software or plug-ins.
• It is Mac friendly.
• Permits conversion from a full game to web version and vice versa.
• Low cost and free to distribute. Licenses for decoders MP3 and Sorensen Spark are included.
• Artists that can use flash easily are in plenty.
• Flash delivers broadcast quality images over the Internet.
• Permits embedding of game in power point for use in presentations.
• Plenty of information as well as guidelines can be accessed as well as understood by all -tutorials, articles, as well as blogs.
• The size of the game file remains small as the vector graphics and sound files are compressed.
• Learning Flash language is easy.
• Permits copy-paste to test components
There are traps one must be wary of and a few cons. Know the system well to maximize its use. There are plenty of tutorials inline that can be used as guides. Flash interface is ideally suited to both designer as well as developer, you can have fun while creating the game.

Flash is simple to use and a game can be developed in a few hours in a packaged form that can run on a PC, Mac, or Linux. One can make use of a browser or run the game as a stand alone.
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Sunday, December 21, 2008

New to Gaming - Flash Gaming Sites

Whew! According to Computer Gaming World, there are 80 gazillion free Flash games sites in the cyber world.

Popular sites are:
• www.games.yahoo.com - this has card games, word games, arcade games, as well as puzzles. The number of violent games is limited so the site appeals to the "old-young" -those who are young at heart.
• www.shockwave.com - a popular site with original games as well as PopCap ones. One can do a jigsaw here everyday.
• www.addictinggames.com - has free games that are updated every week-Friday. The site has action, arcade, puzzle, as well as sports games.
• www.arcadetown.com - has Flash games, java games, downloads and more.
Since Flash offers many advantages to developers as well as players, many games are designed using Macromedia Flash. It is by far the best game platform and has incredible features.

In an industry that's evincing exponential growth, Flash has become the universal and popular choice for multimedia intensive web sites. Flash, singly crosses most barriers-
• It supports complicated and wonderful graphics.
• Allows download of files via the Internet.
• And is compatible with playback devices.
In the world of Flash enabled games the hosting system is the web server itself. Flash enables web sites to host animated as well as interactive movies and games. There is no paraphernalia required. All that is needed is to download the game itself. The costs are minimal and not recurring.

To play on the web all that is required is: a web browser, a Flash player, and the Internet. Flash is the universal plug in needed to play games. It is installed on every PC with Windows XP and Mac.

Playing online can be fun and most games can now be played by many players from all round the world. Just keep in mind:
• That there are players who cheat at games. Look for PunkBuster software on the server, this detects cheats who try and gain unfair advantages.
• Play with others who have credibility and are accountable for their actions. Many online sites need verified log ins, they are actively managed gaming environments. This is a better choice for safe gaming.
• Create a select group of friends and use the broadband server to host a private gaming server.
• Do your research thoroughly. Seek safe and high quality gaming sites.
Gaming is in its golden phase and is set to reach new heights. Innovation, new business models, and unprecedented growth is expected to open new avenues in gaming.
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